
Just east of the dam Rusty Meadows comes into view. Longeye's landslide is a pile of rubble at the mountain south of the Blood Dam. It is only accessible for “A Race to Arm” storyline.Event: Defeat the threat to the festivities: Valg Portermauler.Point of Interest: Warden's Office and Stockade.There are 7 floors of jail cells to the upper level of the tower and once at the top, the walk-around has a 360 degree view of the areas around Blood Keep. Talking with her will produce a short conversation of platitudes. Outside the north end of Blood Keep, you will find a circular tower with metal stairs that lead up to Warden Strongdoom's Office on the fourth floor. It is only accessible during Strike Missions and entrance is located at Shiver Gate.Farming and Chests: Hatched chili peppers, cayenne pepper, ancient saplings, red oak saplings and mussels.Event: “Shoot targets to demonstrate your marksmanship to the cubs”.Point of Interest: Sniper's Square and Shiver Gate.Walk over the bridge and go talk to Sniper Specialist Hawkspar during the event and he will let you show off for the cubs. Stroll out the south end of the keep to find a hilly area called the training grounds. Farming and Chests: Rich mithril vein, raspberries, cayenne pepper, mussels and two Grothmar Valley chests (in the river).Rally Provisioner Merchant: Buy All-Legion Rally Souvenirs, Volatile Magic Exchange and Legendary Tributes.


Vista: Blood Keep's East Wall is a springer's hop up the wall onto the tower.Note: The Legion Fahrar, Imperator Ruinbringer's Office, and The War Room are all up the ramps from the Blood Keep Main Gate. Points of Interest from the south: Blood Keep Main Gate, Rank ‘n' File Pub, Blood Legion Fahrar, Imperator Ruinbringer's Office, and The War Room.Points of Interest from the north: The Great Hall, Auris's Workshop and Keep Kitchen.Take a ride to Black Citadel or Bjora Marches! Your possibilities in the Blood Keep Area are endless: Examine all the rooms in Blood Legion to find different people to chat with, and there is a surprise in the helicopter room. Many of the huge metal doors do not open but the art on them is superb. ** Some of the achievements rotate and are not available all the time.īlood Keep is a huge stone fortress with rooms galore! Wandering through this area, there will be multiple buildings and rooms to explore.

* “Defeat the threat to the festivities” shows up after a successful completion of a meta-event. It is also good to have a mount and/or glider to get around.Įvent symbols used in some descriptions are: Only the more difficult places to find will be explained because most points of interest are in a camp or somewhere visible. We will start my travels at the Blood Keep and surrounding areas, then wander around the map in a clockwise fashion, detailing the areas. The areas being discussed in this map are:
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Pondering how to present this guide, I decided to describe this zone by areas. It is a stereotypical Charr space filled with people, places of wonder, and events to do. Welcome to the sights and sounds of Grothmar Valley. GUIDES Granny's Travel Guides: Grothmar Valley
